Wednesday, 20 November 2013

Real, Real Racing

Me and a Colleague 'Dominic Mathuse', have decided to host an academic race between us two, In a bid to claim the ultimate price of 'bad-ass for life'. This Race involves the us sweating and scrounging for no reason but to work on workflow skills and kind of settle a rivalry. This once again is Germany Vs. England. So let's fight!

Aim of the Race:

Each member has to create 'AS MANY' tree's as physically possible, Each player has to follow the rules of conduct, As followed.

- Each tree has to be fit for marking as if the 'final tree'.

- Follow the briefs specific specification on texture loads and outputs.

- Fit within the briefs timeline of 3 weeks.

- Each tree has to be uploaded to Facebook and labelled as 'Tree #1'

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Further details on the race will be listed in this blog. GOOD LUCK DOM!

Monday, 11 November 2013

Task 1 & 2

Download link for blog task one and two

TASK ONE: https://mega.co.nz/#!qE0x1aSZ!fIy4hV_4mGu1P2ce7JOdjWePRtcR0wFi2wJ0NaKbDAc

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Task TWO: https://mega.co.nz/#!SQV0WboK!PdzZ4H9kK-JTWEUM61jvPBCsyr8ln-8OduhS-YWl8nA

Church Light



The interesting building project, Build a photo realistic model of an 'Interesting building' of your choice.


I present the St.Stephens United Reformed Church Leicester

The mesh was constructed in 3DS max with a Triangle count maximum of -2,500-
the mesh weighs in at a healthy 2,066 as quoted from the image.

This model is to be textured and illuminated for it's final presentation this is the mesh simply at preliminary state/Pre-Texture phase.